Quick Description

Drift can happen in AR experiences when digital objects shift away from where they were placed due to tracking issues or lag.

How It Works

World tracking can become unstable due to changing visual conditions like reflections shadows or not enough visual features to anchor onto. When this happens, an AR device can have a difficult time knowing where it is in space. This can cause digital content to appear to slide or stutter away from its original location. Users can refer to Trace’s Anchor Creation Guidelines to improve their image anchors.

Example

An AR object placed in a white room with very few textures may drift slightly, since the camera may struggle to maintain or understand the difference between one side of the room versus another.

Why It Matters

Drift can affect realism and break the illusion that your digital content is integrated with its physical environment.

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