The big idea behind AR, VR and everything in between.
Where each one fits, and where they overlap.
Two ways headsets show you the real world.
How devices track movement and rotation.
What the web looks like when it lives in physical space.
How AI helps devices understand the room around them.
How devices measure distance and map a room.
How AR content stays in place.
How content is still there when you come back.
AR tied to a place, or AR you can use anywhere.
Capturing scenes and moments in 3D.
What separates useful AR from a gimmick.
Design rules for content that lives in a room.
Menus, panels and controls in 3D space.
Gaze, hands, voice and controllers.
Sound that comes from where things are.
Lighting, scale and occlusion that make AR believable.
From idea to a published AR scene.